Enrolment options
The aim of the course is to enrich students with foundation concepts of artificial intelligence, with a target to knowledge representation approaches and techniques for designing and implementing intelligent solutions. In the frame of the course, students will have the ability to design and implement two AI solutions. The first is from the gaming industry - the AI for the Pacman computer game will be developed. The second solution will utilise the AIML language to develop the chatbot for the specific domain. Besides that, during the course, the expert systems, fuzzy logic, swarm intelligence and Bayesian models for natural language processing will be discussed. The course should prepare students for the next courses in the domain of AI.
- Teacher: Karthikeyan Pratheepan
- Teacher: Leontyev Alexey
- Teacher: Savrasovs Mihails